NZ-NI-0187 · source record 6 October 2026
Robbits: track every carrot, upgrade and grid change
Four collectors move through a grid that can grow from 5×5 to 8×8. The useful question is not how busy it looks, but which state persists and when it resets.
Supplier sources below. Operator eligibility needs a separate check.

Robbits by Quickspin is a Cluster-Collect slot played on a 5×5 grid that can expand to 8×8. Four colour-coded characters collect adjacent chips, while carrots, upgrades and helipads change the current sequence. Quickspin’s official page and game sheet publish enough detail to trace those changes without turning the heist theme into a promise.
This review does not claim Robbits is available at a New Zealand casino. The provider source confirms the product and its configurations, not operator eligibility, NZD support or local feature availability. Those points require the current lobby, live help and operator terms.
Product facts from Quickspin
The game sheet lists a starting 5×5 grid, expansion to 8×8 and volatility of 4.5/5 for the 96%, 94% and 92% versions. The 84% version is rated 4/5. Reference stakes are €0.20 to €100 with a €1 default; these euro figures do not establish NZD limits.
Published total RTP values are 96.08%, 94.19%, 92.07% and 84.21%. The sheet reports largest results in simulations of 100 million spins: 4,257x, 4,236x, 4,206x and 4,053x respectively. These are simulation observations tied to configurations, not promised outcomes or universal contractual caps.
The official page also documents a 2x Extra Bet and a 70x Buy Feature, both with market caveats. A New Zealand review must preserve those caveats instead of presenting the controls as universally enabled.
Cluster-Collect replaces ordinary paylines
Robbits does not ask a reader to trace fixed left-to-right lines. Four Robbits correspond to four chip colours. They move horizontally or vertically across adjacent matching chips and collect paying groups. After collection ends, new chips tumble into the gaps and the grid is evaluated again.
The important evidence is the path, colour and chip level. A cluster is not valuable merely because it occupies a large visual area; the paytable determines how collection size and upgraded chip level affect the result. Open live help and confirm the minimum qualifying group and values for each level.
One paid spin can contain several tumbles. Those animations belong to the same round until the tumble sequence ends. A later paid spin begins with a fresh random arrangement and should not be treated as owing a continuation.
Four characters, four power-ups
Quickspin assigns a distinct behaviour to each Robbit. The red character, Cap, upgrades red chips by two levels, swaps all Robbit positions and applies its multiplier to every character’s collection. Switch, the purple character, converts surrounding eligible chips to purple and collects them with its multiplier. Glitch instantly collects all green chips without moving. Bob jumps to the other characters’ positions and collects blue chips around them.
These actions occur after carrots are collected and a tumble ends. Order matters. A converted chip or swapped position affects the subsequent evaluation described by the rules; it does not rewrite a result already settled. If multiple characters activate, the help should explain the sequence.
Do not generalise one multiplier to the entire spin unless the relevant power-up says so. Each Robbit has a personal multiplier pot, while Cap’s published effect is broader. The result breakdown is the best place to verify how each collection was calculated.
Carrots and multiplier pots
A carrot guarantees a power-up for the Robbit that collects it at the end of the tumbles. Multiple carrots can be collected before activation. Each carrot contributes to that Robbit’s multiplier pot, which the official source says persists for the full spin and throughout Free Spins.
“Persists throughout Free Spins” is materially different from “persists forever”. In the base game, the personal pot belongs to the current paid sequence. In the bonus, upgrades and multipliers remain active for that feature. Once the relevant state ends, do not assign cash value to the displayed meter.
Carrots can make the interface feel like it is building toward a guaranteed event. The guarantee is the specified power-up after collection, not a positive net result. The multiplier applies only to wins produced under its rule.
Upgrader and Super Upgrader
Each spin starts with four chip types at base level. A collected Upgrader raises all chips of the matching colour by one level for that spin. Chips can reach five levels, and each Upgrader is used once. A Super Upgrader raises all chip colours by one level.
Record the distinction between chip level and Robbit multiplier. A chip upgrade changes the underlying chip value under the paytable. A carrot builds a multiplier pot applied during collection. The effects can combine, but they are not the same counter.
The sheet says ordinary upgrades remain for that spin, while Free Spins preserve upgrades through the feature. A screenshot from the bonus should not be used to claim that base-game upgrades carry into future paid rounds.
Helipads and the expanding grid
A helipad adds one row and one column, repositions the Robbits and starts a new tumble. Repeated expansions can grow the board from 5×5 to 8×8. More positions create more possible adjacent chips, but they do not guarantee a paying cluster.
The sequence of repositioning matters because collection depends on horizontal and vertical adjacency. Check whether a helipad itself pays, whether it can appear after each expansion and what happens when the maximum grid is reached. These details belong to the live paytable.
An 8×8 screenshot is evidence that the current sequence expanded, not that the next paid round will retain that grid. Unless help says otherwise, temporary state resets.
Free Spins trigger and persistent state
Three Bonus symbols trigger Free Spins. Each additional Bonus symbol adds one spin according to the official source. The provider page does not reduce this to a single fixed count, so the actual trigger total should be read from the live result.
During Free Spins, upgrades and multipliers persist for the feature. That persistence is the defining difference from a base spin where many states last only through the tumble sequence. It can make later bonus spins more valuable, but the progression remains random.
Check whether a bonus can retrigger, how extra symbols are treated after the feature begins and which state resets at completion. Do not assume behaviour from another cluster game.
Extra Bet and Buy Feature
Extra Bet costs 2x and increases the chance of carrots appearing and being eaten in the base game. The source says it is not available in all markets. The certain effect is the doubled stake; the uncertain effect is the outcome. Confirm the total deduction before enabling it.
The Buy Feature enters Free Spins for 70x the current bet. Availability varies by market. A 70x price is a cost, not a guaranteed bonus return. The live help should disclose the buy-mode RTP and delivered state. If the control is absent, the game does not owe an alternative route.
At a $2 illustrative stake, a 70x purchase would cost $140. This arithmetic explains budget exposure; it does not establish NZD support or local access.
RTP, volatility and hit rate
The 96.08%, 94.19%, 92.07% and 84.21% versions are alternatives. Do not quote 96.08% as universal. The active information panel must identify the deployed Game ID and return.
The sheet lists hit rates around 28% for the higher configurations and 27.38% for the 84% version. A hit can be smaller than the stake and is not the same as a profitable spin. Hit rate, RTP and volatility answer different questions.
High volatility indicates uneven distribution over a large sample. It does not predict when a grid will expand or when a carrot will land. A session can end before any advanced state appears.
Simulation results in context
Quickspin’s four maximum figures come from 100 million simulated spins and vary by RTP version. Keep the sample wording and version mapping attached. A review should not advertise 4,257x as though it applies identically to every deployment.
The live game may also publish a maximum-win cap. If it does, that rule is more direct than a simulation observation. Operator and promotion limits are separate layers and should be checked independently.
Mobile and interrupted-round checks
On mobile, make sure the expanding grid does not cover the total bet, balance or help button. At 8×8, symbols can become small; open the paytable rather than relying on colour alone. Accessibility is especially important because four character colours encode different mechanics.
If the animation disconnects during a tumble, reopen the authenticated game and inspect round history. Do not place another stake until the original result is visible. Preserve the round ID, time and balance movement for support.
Comparison within the Quickspin set
Robbits is the grid-expansion and colour-collection title. El Capy centres on a meter-driven respin trail. Savannah Fortune uses expanding wild lions and Hunting Reels. Epic Fish: Winter Catch uses fish values and three bonus routes. The Quickspin hub explains the common verification method.
This is a mechanical comparison, not a ranking. A larger grid or higher headline RTP does not make a title suitable for money needed elsewhere.
Reading one complete Cluster-Collect sequence
A Robbits result is easier to understand when it is divided into states. The first state is the grid immediately after the paid spin: four Robbits occupy positions on a 5×5 board and the chip colours, carrots, helipads and upgrade symbols are visible. The second state is collection. Each Robbit moves horizontally or vertically through adjacent chips of its own colour, and the paytable assigns the value of the collected group. Only chips reached under that movement rule belong to the collection; a matching colour elsewhere on the board is not automatically part of the same win.
Once all eligible collections finish, the cleared positions are filled through the tumble mechanic. That creates a new board inside the same paid sequence. A helipad can expand the grid by one row and one column and start another tumble, with the Robbits repositioned. The expansion therefore changes both the available number of cells and the collectors’ starting locations. It should be recorded before evaluating the next colour paths.
Carrots are resolved at the end of tumbles. Every carrot collected by a Robbit adds to that character’s multiplier pot, and the official rules allow several carrots to be collected before the power-up runs. The power-up then uses the relevant pot when it collects or changes chips. This order matters: applying the multiplier before the carrot is added, or carrying a base-game pot into a later paid spin, would produce a description that does not match Quickspin’s published sequence.
Power-up differences in practical terms
Cap, the red Robbit, has the broadest board effect. The official page says Cap raises red chips by two levels, swaps the positions of all four Robbits and applies the multiplier to every Robbit’s collection. The position swap is not cosmetic because it can change which chips are adjacent to each collector on the next evaluation.
Switch converts surrounding eligible chips to purple and then collects them. The exclusion for non-paying chips is important: the conversion is not a universal recolour of every neighbouring cell. Glitch does not move through a path; it collects all green chips immediately and applies its multiplier. Bob jumps to the other Robbits’ positions, collects blue chips around those locations and then allows the original characters to return. Those four actions—swap, convert, instant global collection and positional hops—should not be collapsed into a generic “character multiplier” description.
When two characters interact with the same Wild, Quickspin states that a Wild can be collected by multiple Robbits during one spin. That is a specific exception worth checking in the result breakdown. It does not mean every ordinary chip can be counted repeatedly. The paytable and round history should show how each collection is valued and which multiplier pot applied.
Test connectivity before assigning a collection value
Number the rows from top to bottom and the columns from left to right. In an invented 5×5 example, place the red collector at row one, column one. Put ordinary red chips at (1,2), (2,2) and (3,3), with no other eligible red connection between them. This small layout tests adjacency only; it is not a captured round, a minimum-win rule or an assertion about the exact order the server will resolve a complete board.
| Illustrative position | Relationship to the connected red route | What the worksheet can establish |
|---|---|---|
Red collector at (1,1) |
Starting coordinate | Record the collector’s position before movement |
Red chip at (1,2) |
One horizontal step from the collector | It is adjacent under the published movement rule |
Red chip at (2,2) |
One vertical step from the preceding red chip | It belongs to the connected route in this simplified layout |
Red chip at (3,3) |
Diagonal to (2,2), with the intervening cells unavailable |
Matching colour alone does not supply a horizontal or vertical connection |
Counting all three red chips because they share a colour loses the distinction this example exposes. The first two form a route; the third needs a valid connection that the imagined board does not contain. Actual settlement still requires the live help’s collection conditions, chip levels, relevant multiplier and completed result. Connectivity is an input to that check, not a substitute for the paytable.
Now suppose a helipad changes the dimensions and repositions the characters. Copying the old collector coordinate into the next worksheet would describe the wrong starting state. Preserve the previous row as history, then draw a fresh map with the new dimensions and positions before evaluating another route. A Cap position swap likewise requires the collector coordinates to be refreshed even if the grid dimensions stay unchanged.
This ordinary path test is not a universal description of every power-up. Glitch’s published green-chip collection acts without movement, and the documented Wild sharing needs its own record. Label the acting mechanism before using a connected-path calculation; otherwise a valid special action can be mistaken for a broken adjacency rule.
Grid expansion from 5×5 to 8×8
The starting board contains 25 positions. The published maximum of 8×8 contains 64, but Robbits reaches that state through helipad events rather than opening at full size. Each expansion adds one row and one column. A 6×6 state has 36 positions, 7×7 has 49 and 8×8 has 64. These figures describe board capacity, not the number of paying symbols or a guaranteed increase in the value of the next collection.
The helipad also triggers a new tumble and repositions the Robbits. A useful round record therefore captures three things at every expansion: the old dimensions, the new dimensions and the new character coordinates. Without the coordinates, a screenshot of the larger board cannot explain why a collector reached a particular colour cluster.
Grid size and chip level are independent state variables. An Upgrader raises one colour for the current spin; a Super Upgrader raises all colours; a helipad changes dimensions. One can occur without the others. During Free Spins, published upgrades and multiplier pots persist for the feature, so the record should add the remaining-spin count as a fourth state variable. At feature end, the next paid base spin should be assessed from its own starting state.
RTP variants and optional modes
Quickspin publishes three headline RTP families for Robbits: 94%, 92% and 84%. The rounded marketing values are not enough for a precise review when the live help supplies a longer figure or Game ID. Record the value displayed in the deployed version rather than assigning the highest option to every operator.
Extra Bet costs twice the ordinary stake and raises the chance of carrots appearing and being eaten. The source does not publish a simple “twice as likely” ratio, so the only certain multiplier is the 2× price. The control applies in the base game and may be unavailable in some markets. Record whether the switch remains active after a bonus or reload and whether the total-bet display already includes the increase.
The Buy Feature price is 70× the selected bet and starts Free Spins, again subject to market availability. Before comparing the purchased route with a natural trigger, check the active help for the exact starting state, RTP treatment and number of spins. The product page confirms that upgrades and multiplier pots persist throughout Free Spins; it does not establish that a purchase begins with a stronger grid than an ordinary three-Bonus-symbol trigger.
Robbits result-audit table
For a disputed or confusing round, a short table is more useful than a description of the animation. Record the paid stake, opening grid size, every collector’s position, chip levels, carrots by colour, multiplier pots and remaining free spins. Add a row after each tumble rather than combining the whole sequence into one screenshot.
For an upgrade row, identify the symbol, colour affected, old chip level and new chip level. For a helipad row, record the dimensions and new Robbit positions. For a power-up row, identify the acting character, multiplier pot, chips collected and awarded amount. The final row should match the settled round-history entry.
This record can expose a simple reading error—for example, treating Switch’s conversion as a Super Upgrade—or provide support with the exact state where the visible result stopped matching the rules. It does not require estimating future outcomes and does not rely on promotional language.
Frequently asked questions
Who developed Robbits?
Quickspin publishes the game and the official material used here.
What RTP versions exist?
The sheet lists 96.08%, 94.19%, 92.07% and 84.21%. Check live help for the deployed value.
How large can the grid become?
Helipads can expand the 5×5 starting grid up to 8×8 under the published rules.
What triggers Free Spins?
Three Bonus symbols trigger the feature and each additional symbol adds one spin.
Is the Buy Feature always available?
No. Quickspin says availability varies by market. The 70x control must be present and explained in the live version.
Is Robbits available in New Zealand?
The provider material does not confirm casino or territorial availability. Check the operator’s current terms and lobby.
Official sources
Bottom line: Robbits has a documented expanding grid, four collector behaviours, upgrades, carrot multipliers and four RTP versions. None of those facts proves New Zealand availability or predicts a result.
How to verify the version you can actually open
A provider page proves that a title exists and describes the supplier's intended rules. It does not prove that a casino accepts players in New Zealand, that the title is enabled for a particular account, or that the highest published RTP is the version in the lobby. Treat availability, operator eligibility and product configuration as three separate checks.
Start with identity, then configuration
Open the game only through the authenticated casino lobby. The information or help panel should identify Quickspin, the exact title and the active mathematical return. Compare the reel or grid layout, paylines or cluster rules, named features and symbol behaviour with the official product material. Similar artwork or a matching title is not enough when the help file is missing or inconsistent.
When the supplier publishes several RTP values, report all of them as configurations. Do not assume the highest option is deployed. RTP is a theoretical long-run measure across a very large number of rounds; it is not a refund rate for one player and cannot predict the next result. Volatility is different: it describes how unevenly results are distributed on the provider's scale.
Read stake controls as money, not interface decoration
Provider sheets often quote a reference range in euros. That range does not establish New Zealand-dollar support or the limits in a specific account. Before a paid round, identify the total amount that will leave the balance. If the interface separates denomination, coins and lines, verify the combined total. If Extra Bet is active, calculate its full cost before pressing spin.
Feature-buy prices are multiples of the current bet, not promised returns. A 100x purchase at a $1 stake costs $100; at a $2 stake it costs $200. Availability can vary by market and some mathematical configurations may not support the control. If the live help does not explain the price, delivered feature and active RTP, leave the option unused.
Keep simulation figures in their proper scope
A game sheet may publish a maximum result observed in a large simulation. That is not automatically the contractual maximum payout and never describes a likely session. Preserve the provider's wording, sample size and configuration. Check the live rules for a binding cap and the operator terms for any separate payout limit. Do not turn an extreme result into a promotional headline.
Audit a disputed round
If an animation freezes or a connection drops, do not repeat the wager immediately. Reopen the game through the authenticated lobby and inspect round history. Record the time, total stake, balance movement and round identifier. The result can be settled by the gaming system even when the device never displays the final animation. Send evidence through verified operator support; never disclose a password, recovery phrase or one-time code.
Read the paytable as a calculation document
The paytable should explain what creates a win, which symbols substitute, where special symbols can land and how multiple awards combine. For line games, confirm direction and active paylines. For cluster games, confirm adjacency, minimum group size and the order of collection. For respins, identify what remains locked, what resets the counter and what ends the feature. A graphic effect can illustrate those rules but cannot replace them.
Separate addition from multiplication. Several prize values may be added before a multiplier applies, while reel-specific multipliers can sometimes multiply together only when each reel participates in the same win. Reconstruct one low-stake result from game history. If the arithmetic cannot be matched to the help file, stop and ask the operator rather than guessing.
Do not confuse hit frequency with a profitable round
Provider sheets can publish hit frequency or category probabilities. A hit simply means a round returned a qualifying amount; it can be smaller than the stake. “Big”, “Mega” or “Epic” thresholds are provider reporting categories, not promises. They are useful for comparing mathematical versions only when definitions and samples are the same.
Random outcomes do not become due after a long gap. A feature that appeared repeatedly in a demo or marketing clip has no obligation to repeat in a funded session. Previous rounds do not create a debt from the next random result.
Confirm market and device behaviour independently
A title can exist in the supplier catalogue while an operator disables it for a territory, currency, device or bonus. Language localisation is not evidence of legal availability. Confirm the operator's identity, accepted countries and current lobby separately from the provider review.
On mobile, verify that balance, total bet, feature state and help remain visible without overlap. On desktop, check that browser zoom does not hide a purchase control or change the apparent denomination. Mathematical configuration should not change merely because the screen changes; if the help shows another RTP, treat it as a different deployment and record it.
Keep a compact evidence record
For any fact used in a review, save the title, provider, official URL, document date when available, access date and exact territorial scope. For a live session, add the operator domain, Game ID, RTP, currency and a non-sensitive screenshot of the help panel. This makes later corrections possible when a supplier updates a sheet or an operator changes configuration.
Missing information should remain missing. Do not estimate an RTP from results, convert a euro reference range into an operator's NZD limit, or treat another casino's configuration as evidence. A transparent “not confirmed” is more useful than a precise-looking number without the correct source.
Use limits that survive the feature design
Collection meters, expanding grids, sticky symbols and near misses can make a session feel unfinished. Unless the rules explicitly preserve progress, the visible state has no value after the round or feature ends. Set a money limit and time limit before launch, count feature buys immediately, and stop at the limit even when a meter appears close to an upgrade.
No random game is an income plan. Do not borrow, use essential funds or raise the stake to recover a loss. If play stops feeling recreational, use timeout, deposit-limit or self-exclusion tools and consult the site's responsible gambling guide.
Primary source and correction path
This guide separates documented product information from market availability. Check the official source and the game help inside the exact version offered before making a decision.
